It's unlikely we'll have visual customisation this year. Q: Can I add attributes to items that look good but have terrible stats? Q: Will there be more rogue and paladin enhancements based on player feedback? Casters are too uber!Ī: We do constantly invest in other classes to make them comparable. The demo over, it was time for player Q&A. Kate described the current crafting system as a "prototype", built and released to get the basics in the game - they're still working heavily on it as a big project for this year. Enhancements to the crafting system are planned, too, to allow you to deconstruct items and create customised ones that are uniquely powerful. The development cycle has about a month left to run before the testing phase begins, so look out for more information in mid-April before the module releases in May.Ī couple more tidbits about Module 7 were demonstrated: the new auto-attack system allows you to hold down the right mouse button instead of click-spam, though the old method will still be an option. (Unlike the Drow, whose 'overpowered' basic stats made the class seem 'unfair' to be an option available alongside new players.) Their alignment will be in line with traditional D&D (we assume this means lawful only). Monks will be available as a starting options to players, as will all future 'core' classes. Some melee abilities of the class include cleave, great cleave and whirlwind. Balancing around the class is aimed to make it similar to a fighter, with high-powered melee abilities at the cost of ranged and area-of-effect attacks. Weapon-wise, the monk will be proficient with kama, quarterstaff and shuriken. The class's feats are inspired by Oriental adventures, with items like meditation, purity of body, slow fall and still mind among the list. These can be combined for a customisable spiritual journey. Earth provides toughness, air speed, fire power and water "other special abilities". The Monk will have enhancements in four directions - earth, water, air and fire. ![]() Kung-fu inspired moves and clothing combine with a special power called Qi, which can be built up while fighting and then released in powerful targeted attacks. The aim while developing the Monk was to keep the class authentic but add a touch of style at the same time. The movement is graceful and smooth, and unarmed combat feels natural. There's another month of development time left before the module goes into alpha, so expect more polish further down the line.ĭuring the demo of the Monk we saw the basic character animations - they're very much in a martial-arts style (apparently inspired by Shaolin monks) with kicks, punches and even a backflip. ![]() Photography wasn't permitted so we just managed to grab this quick snap of the character creation screen (above), showing a new armor design to accompany the new class. This article will take you through the 10 best adventure themed modpacks 10.Kate Paiz, senior producer of Dungeons and Dragons Online, sat down with players today at Connect08 to demonstrate the new Monk class - upcoming in Module 7 - and answer a number of questions about future plans for the game. Minecraft has always been all about adventure and exploration, a feature that has been expanded upon by many different mods and modpacks.
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