![]() ![]() Fixed trains slowly moving forward when stopped on a signal (). Desync reports are now much bigger, but have a bigger chance of being useful. In a state where all new players get a desync loop. It can be used to generate files that help us to investigate server The following settings are now settable only in server settings: Added check that the selection box contains the point. Added: LuaGameScript: connected_players: LuaForce read and read connected_players. Added the ability to use LuaSurface: get_tile (0, 0) or LuaSurface: get_tile () when getting tiles. Added read property LuaEntity: has_direction. Fixed that error messages of wrong zip files in the mod folder weren't giving error message that would be informative enough. Fixed crash when destroying fire during the entity_died event. Fixed possible desync when boiler would get destroyed and created a ghost. Fixed that wouldn't work after being boiler replaced by bots. Fixed that custom gui input was processed even when the game was being saved in singleplayer. Fixed that would warn about unchecking/achievements even in situations where achievements weren't possible. Fixed rotating of flamethrower turret placed. Fixed map downloader getting stuck and flooding the network after a big timeout. Fixed car/tank rotation speed was half what it should be. Fixed duplicate grenade damage 5 research. Fixed crash when attempting to set belt directions to the diagonal directions. Fixed Gui related script error in team production challenge scenario. Fixed the small errors of movement in latency hiding. Possibly fixed hang in stopping sounds when exiting Factorio on Windows. Fixed module requests getting removed if concrete was built under them. Fixed desyncs related to movement of damaged vehicle. Fixed desync loop related to solar panels in more than one electric network. Improved performance in the Trains of the GUI when trains have large schedules. Improved performance when using a lot of vehicles with equipment grids in multiplayer. Reconnecting to multiplayer game that the player already is in (being dropped or) instantly closes the previous connection and connects the player. Updated Team production challenge with 2 new challenge modes and a new map set. Added tab-complete logic to the parameters: config commands, color, and help. Added additional options to the comand/config: allow-commands, max-upload-speed, autosave interval-ĪFK-auto-kick, verify identity-user-only-admins-can-pause, ignore-player limit-for-returning-players. The/config command now co-operates through get and set/config/config.
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