Or "Storing an item in the stockpile, boss" which seems to be code for "fucking around carrying things from place to place instead of doing some real work." If they aren't drinking, they're sleeping it off. The dwarves working here are the laziest bunch of hoopleheads I've ever seen. With the way this place is set up, any one of them could make the whole place collapse in like an accordion. Room full of levers, I don't know what any of 'em do and I'm not going to try and figure it out. Four years standing out in the rain, or even worse, under that horrifying yawning expanse of blue open sky. I almost went fucking crazy having to be under the goddamn open sky for the whole trip out here, instead of in a nice safe cavern, and some of these poor bastards have been working out in the open for four years now. One of the previous Overseers must have been some sort of shallow-dwelling skygazer because having our production out here is just inhumane to the poor hoopleheads who have to stand out there. To begin with, all of our fucking workshops and trade goods are sitting outside in the fucking rain. Here is the storyline for Boatmurdered, a famous succession game: StarkRavingMad These are then narrated with a storyline. One of the amazing phenomena that has grown up around Dwarf Fortress is the idea of succession games, in which different players hand off fortress to one another, for multiple generations, in succesion. Gameplay is open-ended and provides text-based graphics.Īn important part of Dwarf Fortress is that it relies heavily on procedural generation. This is a construction and management simulation indie game, which has a cult following.
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